@startuml
sprite $volume_mute [48x48/16] {
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}


!define MATERIAL_VOLUME_MUTE(_alias) ENTITY(rectangle,black,volume_mute,_alias,MATERIAL VOLUME_MUTE)
!define MATERIAL_VOLUME_MUTE(_alias, _label) ENTITY(rectangle,black,volume_mute,_label, _alias,MATERIAL VOLUME_MUTE)
!define MATERIAL_VOLUME_MUTE(_alias, _label, _shape) ENTITY(_shape,black,volume_mute,_label, _alias,MATERIAL VOLUME_MUTE)
!define MATERIAL_VOLUME_MUTE(_alias, _label, _shape, _color) ENTITY(_shape,_color,volume_mute,_label, _alias,MATERIAL VOLUME_MUTE)
skinparam folderBackgroundColor<<MATERIAL VOLUME_MUTE>> White
@enduml